// TWIGS3D / Center '07.11 // by Tsutomu HIGO URL:http://www.asahi-net.or.jp/~nj2t-hg/ #version 3.6; global_settings { assumed_gamma 2.2 } light_source {<500, 200, -100> color <1, 1, 1>} camera { location <5, 10, -40> angle 50 look_at <0, -12, 10> } #macro Dla34 (Nmax, Rds) #declare R1 = seed(2); #declare Cp = array[Nmax][6] #declare Cp[0][0] = 0; // x of sphere's center #declare Cp[0][1] = 0; // z of sphere's center #declare Cp[0][2] = 0; // y of sphere's center #declare Cp[0][3] = 0; // Distanse of sphere's center #declare Cp[0][4] = 2*pi*rand(R1); // Longitude Angle of sphere's center (keido) #declare Cp[0][5] = pi*(rand(R1)-0/2)*0.1; // Latitude Angle of sphere's center (ido) sphere { Rds+0.3 pigment {color rgbt <0, 0, 0, 0.8>} finish { reflection 1 phong 2 brilliance 1 ambient 0.4 } no_shadow } #declare Np = 1; #while (Np < Nmax) #declare Cp[Np][4] = 2*pi*rand(R1); #declare Cp[Np][5] = pi*(rand(R1)-0/2)*0.1; #if (Np = 1) #declare Cp[Np][3] = 2; //Templary size #declare Cp[Np][0] = Cp[Np][3]*cos(Cp[Np][5])*cos(Cp[Np][4]); #declare Cp[Np][1] = Cp[Np][3]*cos(Cp[Np][5])*sin(Cp[Np][4]); #declare Cp[Np][2] = Cp[Np][3]*sin(Cp[Np][5]); #declare Nsclose = 0; #else #declare Ns = Np-1; #while (Ns>0) #declare Cp[Np][3] = Cp[Ns][3]; #declare Cp[Np][0] = Cp[Np][3]*cos(Cp[Np][5])*cos(Cp[Np][4]); #declare Cp[Np][1] = Cp[Np][3]*cos(Cp[Np][5])*sin(Cp[Np][4]); #declare Cp[Np][2] = Cp[Np][3]*sin(Cp[Np][5]); #declare Det = 0; #declare Ldis = sqrt(pow(Cp[Np][0]-Cp[Ns][0],2)+pow(Cp[Np][1]-Cp[Ns][1],2)+pow(Cp[Np][2]-Cp[Ns][2],2)); #if (Ldis < 1) #declare Apn = asin(Ldis/2/Cp[Ns][3]); #declare Cp[Np][3] = Cp[Ns][3]*cos(2*Apn)+sqrt(4-pow(Ldis*cos(Apn),2)); // Real size #declare Cp[Np][0] = Cp[Np][3]*cos(Cp[Np][5])*cos(Cp[Np][4]); #declare Cp[Np][1] = Cp[Np][3]*cos(Cp[Np][5])*sin(Cp[Np][4]); #declare Cp[Np][2] = Cp[Np][3]*sin(Cp[Np][5]); #declare Nsclose = Ns; #declare Det = 1; #declare Ns = 1; #end #declare Ns = Ns-1; #end #if (Det = 0) #declare Cp[Np][3] = 2; #declare Cp[Np][0] = Cp[Np][3]*cos(Cp[Np][5])*cos(Cp[Np][4]); #declare Cp[Np][1] = Cp[Np][3]*cos(Cp[Np][5])*sin(Cp[Np][4]); #declare Cp[Np][2] = Cp[Np][3]*sin(Cp[Np][5]); #declare Nsclose = 0; #end #end union { sphere { Rds*Np/Nmax+0.02} cylinder { Rds*Np/Nmax+0.02} pigment {color rgb <1, 0.1, 0>} finish { reflection 0 phong 0 brilliance 1 ambient 0.2 } rotate y*-130 no_shadow } #declare Np = Np+1; #end #end union { Dla34 (4000, 0.1) rotate x*-10 rotate z*-5} background {color rgb <0.01, 0, 0.2>} fog { fog_type 2 distance 40 color rgb <0.7, 0.8,1> fog_offset 1 fog_alt 0.8 turbulence 0.8 rotate x*180 rotate z*-5 }