// TWIGS3D / Colored Twigs '07.11 // by Tsutomu HIGO URL:http://www.asahi-net.or.jp/~nj2t-hg/ #version 3.6; global_settings { max_trace_level 8 assumed_gamma 2.2 } light_source {<5000, 10000, -3000> color <1, 1, 1>} camera { location <0, 70, -40> angle 110 look_at <3, 50, 0> } #declare R1 = seed(3); #macro Dla33 (Nmax, Rds) #declare Cp = array[Nmax][6] #declare Cp[0][0] = 0; // x of sphere's center #declare Cp[0][1] = 0; // z of sphere's center #declare Cp[0][2] = 0; // y of sphere's center #declare Cp[0][3] = 0; // Distanse of sphere's center #declare Cp[0][4] = 2*pi*rand(R1); // Longitude Angle of sphere's center (keido) #declare Cp[0][5] = 0; // Latitude Angle of sphere's center (ido) sphere { Rds pigment {color rgb <1, 1-0/Nmax*0.8, 0.2>} finish { reflection 0.3 phong 2 brilliance 1 ambient 0.4 } no_shadow } #declare Np = 1; #while (Np < Nmax) #declare Cp[Np][4] = 2*pi*rand(R1); #declare Cp[Np][5] = 0; #if (Np = 1) #declare Cp[Np][3] = 2; //Templary size #declare Cp[Np][0] = Cp[Np][3]*cos(Cp[Np][5])*cos(Cp[Np][4]); #declare Cp[Np][1] = Cp[Np][3]*cos(Cp[Np][5])*sin(Cp[Np][4]); #declare Cp[Np][2] = Np/30; #declare Nsclose = 0; #else #declare Ns = Np-1; #while (Ns>0) #declare Cp[Np][3] = Cp[Ns][3]; #declare Cp[Np][0] = Cp[Np][3]*cos(Cp[Np][5])*cos(Cp[Np][4]); #declare Cp[Np][1] = Cp[Np][3]*cos(Cp[Np][5])*sin(Cp[Np][4]); #declare Cp[Np][2] = Np/30;//Cp[Np][3]*sin(Cp[Np][5]); #declare Det = 0; #declare Ldis = sqrt(pow(Cp[Np][0]-Cp[Ns][0],2)+pow(Cp[Np][1]-Cp[Ns][1],2)+pow(Cp[Np][2]-Cp[Ns][2],2)); #if (Ldis < 1) #declare Apn = asin(Ldis/2/Cp[Ns][3]); #declare Cp[Np][3] = Cp[Ns][3]*cos(2*Apn)+sqrt(4-pow(Ldis*cos(Apn),2)); // Real size #declare Cp[Np][0] = Cp[Np][3]*cos(Cp[Np][5])*cos(Cp[Np][4]); #declare Cp[Np][1] = Cp[Np][3]*cos(Cp[Np][5])*sin(Cp[Np][4]); #declare Cp[Np][2] = Np/30;//Cp[Np][3]*sin(Cp[Np][5]); #declare Nsclose = Ns; #declare Det = 1; #declare Ns = 1; #end #declare Ns = Ns-1; #end #if (Det = 0) #declare Cp[Np][3] = 2; #declare Cp[Np][0] = Cp[Np][3]*cos(Cp[Np][5])*cos(Cp[Np][4]); #declare Cp[Np][1] = Cp[Np][3]*cos(Cp[Np][5])*sin(Cp[Np][4]); #declare Cp[Np][2] = Np/30;//Cp[Np][3]*sin(Cp[Np][5]); #declare Nsclose = 0; #end #end union { sphere { Rds} cylinder { Rds} pigment {color rgb <1, 1-Np/Nmax*0.8, 0.2>} finish { reflection 0.3 phong 0 brilliance 1 ambient 0.4 } rotate y*60 no_shadow } #declare Np = Np+1; #end #end Dla33 (2400, 0.6) intersection { plane {z, 30} plane {z, 30 rotate y*120} plane {z, 30 rotate y*-120} plane {y, 85} plane {-y, 5} pigment {color rgbt <1, 1, 1, 1>} finish { reflection 1 phong 2 brilliance 1 ambient 0.1 } } background {color rgb <0.01, 0, 0.2>}