// TWIGS / Beads '07.11 // by Tsutomu HIGO URL:http://www.asahi-net.or.jp/~nj2t-hg/ #version 3.6; global_settings { assumed_gamma 2.2 } light_source {<50, 100, 30> color <1, 1, 1>} camera { location <0, 80, 0> angle 80 look_at <-1, 15, 0> } #macro Dla15 (Nmax, Rds) #declare R1 = seed(8); #declare Cp = array[Nmax][5] #declare Cp[0][0] = 0; // x of sphere's center #declare Cp[0][1] = 0; // z of sphere's center #declare Cp[0][2] = 0; // y of sphere's center #declare Cp[0][3] = 0; // Distanse of sphere's center #declare Cp[0][4] = 2*pi*rand(R1); // Angle of sphere's center sphere { Rds pigment {color rgb <1-0/Nmax/2, 0.7, 0.2>} finish { reflection 0.3 phong 2 brilliance 1 ambient 0.6 } no_shadow } #declare Np = 1; #while (Np < Nmax) #declare Cp[Np][4] = 2*pi*rand(R1); #if (Np = 1) #declare Cp[Np][3] = 2; #declare Cp[Np][0] = Cp[Np][3]*cos(Cp[Np][4]); #declare Cp[Np][1] = Cp[Np][3]*sin(Cp[Np][4]); #declare Cp[Np][2] = 0; #declare Nsclose = 0; #else #declare Ns = Np-1; #while (Ns>0) #declare Det = 0; #declare Adis = abs(Cp[Np][4]-Cp[Ns][4]); #if (Adis>pi) #declare Adis = 2*pi-Adis; #end #if (Cp[Ns][3]*sin(Adis/2) < 1) #declare Cp[Np][3] = Cp[Ns][3]*cos(Adis)+2*sin(acos(Cp[Ns][3]*sin(Adis)/2)); #declare Cp[Np][0] = Cp[Np][3]*cos(Cp[Np][4]); #declare Cp[Np][1] = Cp[Np][3]*sin(Cp[Np][4]); #declare Cp[Np][2] = 0; #declare Nsclose = Ns; #declare Det = 1; #declare Ns = 1; #end #declare Ns = Ns-1; #end #if (Det = 0) #declare Cp[Np][3] = 2; #declare Cp[Np][0] = Cp[Np][3]*cos(Cp[Np][4]); #declare Cp[Np][1] = Cp[Np][3]*sin(Cp[Np][4]); #declare Cp[Np][2] = 0; #declare Nsclose = 0; #end #end sphere { Rds pigment {color rgb <1-Np/Nmax/2, 0.7, 0.2>} finish { reflection 0.3 phong 2 brilliance 1 ambient 0.6 } rotate y*-130 no_shadow } #declare Np = Np+1; #end #end Dla15 (2400, 1) background {color rgb <0.01, 0, 0.2>}