// IRID / Irid Squares '06.10 // by Tsutomu HIGO URL:http://www.asahi-net.or.jp/~nj2t-hg/ #version 3.6; global_settings { max_trace_level 60 assumed_gamma 2.2 } camera { location <-0.2, -1, -10> angle 90 look_at <0.3, -1.5, 0> } light_source { <3, 4, -30> color rgb <0.1, 0.1, 1> } union { #declare R1 = seed(22); #declare Ct = 0; #while (Ct < 15000) box { <-0.1, -0.1, -0.3> < 0.1, 0.1, 0.3> translate x*10*rand(R1) rotate z*360*rand(R1) } #declare Ct = Ct+1; #end texture { pigment { color rgbt <0.5, 0.5, 1, 1> } finish { ambient 0.4 diffuse 0.1 reflection 0 specular 0.2 roughness 0.01 irid { 0.5 thickness 0.4 turbulence 0.8 } } } no_shadow }