// IRID / Irid Scattered Squares '06.10 // by Tsutomu HIGO URL:http://www.asahi-net.or.jp/~nj2t-hg/ #version 3.6; global_settings { max_trace_level 10 assumed_gamma 2.2 } camera { location <2, 0, -6> angle 100 look_at <0, 0, 0> } light_source { <2, 1, 5> color rgb <1, 0.6, 0.3> } union { #declare R1 = seed(20); #declare Ct = 0; #while (Ct < 10000) box { <-0.1, -0.1, -0.3> < 0.1, 0.1, 0.3> rotate z*30 translate <10*rand(R1)-5, 10*rand(R1)-5, 10*rand(R1)-5> } #declare Ct = Ct+1; #end texture { pigment { color rgbt <1, 1, 1, 1> } finish { ambient 0.5 diffuse 0.1 reflection 0 specular 0.2 roughness 0.01 irid { 0.6 thickness 0.5 turbulence 0.2 } } } no_shadow }