// PLANAR / Melted '05.09 // By Tsutomu HIGO URL: http://www.asahi-net.or.jp/~nj2t-hg/ #version 3.6; global_settings { max_trace_level 4 assumed_gamma 2.2 } camera { location <1, 20, -10> look_at <1, -2, 0> angle 120 } light_source {<-20, 50, -25> color rgb <0.8, 0.7, 0.5>} #declare fn_Pigm = function { pigment { agate turbulence 0.7 color_map { [0 color rgb 1] [0.7 color rgb 0] } scale 6 } } isosurface { function { (y-150*fn_Pigm(x+y, x, z).gray*0.6/(x*x+z*z+20))*(y+5)+4 } threshold 5 max_gradient 100 contained_by {box {<-5, -3, -10>, <10, 10, 10>}} texture { pigment {color rgb <0.4, 0.4, 0.4>} finish { ambient 0.0001 diffuse 1 reflection 0 specular 1 phong 0.5 brilliance 1 } } scale <150, 60, 150> translate <0, -350, 0> no_shadow } #declare Media = media { emission 0.05 intervals 50 samples 1, 10 confidence 0.9999 variance 1/1000 density { planar ramp_wave turbulence 0.6 color_map { [0.89 color rgb <0, 0, 0>] [0.9 color rgb <0.3, 0.05, 0>] [1 color rgb <0.1, 0.1, 0.1>] } } } sphere { 0, 2 pigment { color rgbf <1, 1, 1, 1> } finish { ambient 0 diffuse 0 } interior { media { Media } } scale 500 hollow rotate y*120 rotate z*20 }