// PLANAR / Forest '05.09 // By Tsutomu HIGO URL: http://www.asahi-net.or.jp/~nj2t-hg/ #version 3.6; global_settings { max_trace_level 4 assumed_gamma 2.2 } camera { location <1, 3, -20> look_at <-1, 5, 0> angle 100 } light_source {<-20, 50, -25> color rgb <1, 1, 0.3>} isosurface { function {y-4*pow(sin(6*(x/2+0.5*cos(pi/3*y))-0.5*x*x)*sin(3*z), 10)} threshold 0 max_gradient 40 contained_by {box {<-pi*5, 0.001, -pi*5>, } } texture { pigment {color rgbt <1, 0.9, 0.7, 0.9>} finish { ambient 0.2 diffuse 1 reflection 0.5 specular 0.8 phong 0.5 brilliance 1 } } no_shadow scale 3 rotate <15, 200 ,5> } #declare Media = media { emission 0.1 intervals 50 samples 1, 10 confidence 0.9999 variance 1/1000 density { planar ramp_wave turbulence 0.5 color_map { [0.8 color rgb <0, 0, 0>] [0.9 color rgb <0, 0.05, 0.3>] [1 color rgb <0.1, 0.1, 0.1>] } } } sphere { 0, 2 pigment { color rgbf <1, 1, 1, 1> } finish { ambient 0 diffuse 0 } interior { media { Media } } scale 150 hollow rotate y*160 translate y*30 }