// REFRECT / Tetrahedron Mirrors '05.04 // By Tsutomu HIGO URL: http://www.asahi-net.or.jp/~nj2t-hg/ #version 3.6; global_settings { max_trace_level 30 assumed_gamma 2.2 } camera { location <0, 0, -10.0> angle 140 look_at <0, 0, 0> } #declare R1 = seed(8); union { light_source { <0, -50, -50> color rgb <1, 1, 0.8> } intersection { plane { -y, 0.204124145 } plane { y, 0.204124145 rotate z*180/pi*1.230959417 } plane { y, 0.204124145 rotate z*180/pi*1.230959417 rotate y*120 } plane { y, 0.204124145 rotate z*180/pi*1.230959417 rotate y*240 } bounded_by { box { <-0.7, -0.7, -0.7> <0.7, 0.7, 0.7> } } rotate y*80 scale 30 texture { pigment { color rgbt <0, 0, 0, 1> } finish { reflection 0.8 ambient 0.1 phong 0 brilliance 0 diffuse 0 } } } union { #declare I = 1; #while ( I<14 ) sphere { <8*rand(R1)-5, 15*rand(R1), 8*rand(R1)> 1 rotate y*360*rand(R1) } #declare I = I+1; #end texture { pigment { color rgb <1, 1, 0.3> } finish { ambient 0.7 reflection 0.8 phong 1 brilliance 3 } } no_shadow } }