// REFRECT / Multi Mirrors Wall '05.04 // By Tsutomu HIGO URL: http://www.asahi-net.or.jp/~nj2t-hg/ #version 3.6; global_settings { max_trace_level 8 assumed_gamma 2.2 } #declare R1 = seed(5); camera { location <-1, 4, -4.5> angle 120 look_at <0, -3, 0> } union { light_source { <0, 10, -20> color rgb <1, 0.5, 0.5> } union { #declare I = 0; #while ( I<10 ) plane { x, 4 rotate y*30*I } #declare I = I+1; #end texture { pigment { color rgbt <0, 0, 0, 1> } finish { reflection 0.6 ambient 0 phong 0 brilliance 0 diffuse 0 } } } union { #declare I = 0; #while ( I<10 ) sphere { <4*rand(R1)-5, 0, 2*rand(R1)> 1 rotate y*360*rand(R1) } #declare I = I+1; #end texture { pigment { color rgb <0.7, 0.7, 1> } finish { ambient 0.3 reflection 0.3 phong 0 brilliance 3 } } no_shadow } }