// INT '03.07 / Blue // By Tsutomu HIGO URL: http://www.asahi-net.or.jp/~nj2t-hg/ #version 3.5; global_settings { max_trace_level 4 assumed_gamma 2.2 } camera { location <0, 3, -3> look_at <0.37, 0.23, 0> angle 46 } light_source {<250, 30, 100> color rgb <0.8, 0.8, 0.8> } light_source {<-250, -30, -100> color rgb <0.8, 0.8, 0.8>} isosurface { function { ( pow(x -sqrt(1-pow(0.15*int((y-0.075)/0.15),2)/4) *cos(2*pi/int(sqrt(1-pow(0.15*int((y-0.075)/0.15),2)/4+0.1)*pi/0.075) * int(int(sqrt(1-pow(0.15*int((y-0.075)/0.15),2)/4+0.1)*pi/0.075) *acos(x/sqrt(x*x+z*z+0.0000001))/2/pi+1/2)),2) +pow(z -sqrt(1-pow(0.15*int((y-0.075)/0.15),2)/4)*z/abs(z+0.000001) *sin(2*pi/int(sqrt(1-pow(0.15*int((y-0.075)/0.15),2)/4+0.1)*pi/0.075) * int(int(sqrt(1-pow(0.15*int((y-0.075)/0.15),2)/4+0.1)*pi/0.075) *acos(x/sqrt(x*x+z*z+0.0000001))/2/pi+1/2)),2) +pow(mod(y+100,0.15)-0.075,2) -0.0009 )*( pow(x,2)+pow(y/2,2)+pow(z,2) -pow(1,2)-0.01*cos(50*pi*pow(x*x+z*z+(y-2)*(y-2),2)+pi) ) -0.0001 } threshold 0 max_gradient 2 contained_by {box {<-1.1, -2.01, -1.2>, <1.1, 2.01, 1.1>}} open texture { pigment {color rgb <0.2, 0.3, 1>} finish { ambient 0.3 diffuse 1 reflection 0.2 specular 2 phong 1 brilliance 1 } } rotate y*20 rotate z*45 rotate y*210 no_shadow }